12/17/2023 0 Comments Moons of madness reveiwThis sequence quickly reveals itself to be a dream, or rather nightmare, and breaks itself to reveal that you are indeed where you thought you were, but the jump-scare flashes of ghosts, the goopy tentacles that have strangled and muddied the whiter than white corridors and the events you just experienced haven't happened yet. The game sets the scene with you waking up to some garbled chatter on the intercom coming from the "Manticore Research Group.” It’s disorienting, it's desolate, it's dark and the clinical, starkly lit environments pave the way for demonstrating that everything is not as it seems. I now believe I was more than at least half correct in my first assumptions. Was he escaping the clutches of evil or inversely reaching out to touch it, like an effigy of God? My first thoughts that fizzed around my head at the fore were that this would be a space-centred horror title with some form of enigmatic twist and that the game would inevitably spiral into some sort of fantastical creature-based atmospheric garbage. Moons of Madness is Rock Pocket Games' stab at delivering a tangible Lovecraftian game with survival horror elements, and the promo material made me think it would be an interesting mash-up of first-person puzzler and jump-scare moments, infused within a finely told story.īooting up, I was immediately met with a screen that depicted an astronaut and some form of tentacled beasty. The digital format, like the written word, lends itself incredibly well to his much-acclaimed "weird fiction" narratives, building incredibly stylised worlds that seamlessly blend ultra-realism with layered science-fiction fantasy horror. ![]() ![]() If he had been around to witness them, I think H.P.
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